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worker: fix premature addon unload#63575

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mohd-akram:fix-addon-unload
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worker: fix premature addon unload#63575
mohd-akram wants to merge 1 commit into
nodejs:mainfrom
mohd-akram:fix-addon-unload

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@mohd-akram
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Weak callbacks could run after addons were unloaded, leading to a crash.

Fixes #63540

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Review requested:

  • @nodejs/gyp

@nodejs-github-bot nodejs-github-bot added c++ Issues and PRs that require attention from people who are familiar with C++. lib / src Issues and PRs related to general changes in the lib or src directory. needs-ci PRs that need a full CI run. labels May 25, 2026
@mohd-akram mohd-akram changed the title fix: premature addon unload in workers worker: fix premature addon unload May 25, 2026
@mohd-akram mohd-akram force-pushed the fix-addon-unload branch 3 times, most recently from 912017b to 6144e5a Compare May 26, 2026 00:16
Weak callbacks could run after addons were unloaded, leading to a crash.

Signed-off-by: Mohamed Akram <[email protected]>
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codecov Bot commented May 26, 2026

Codecov Report

✅ All modified and coverable lines are covered by tests.
✅ Project coverage is 90.33%. Comparing base (8c495c8) to head (50023d9).
⚠️ Report is 9 commits behind head on main.

Additional details and impacted files
@@           Coverage Diff            @@
##             main   #63575    +/-   ##
========================================
  Coverage   90.33%   90.33%            
========================================
  Files         730      730            
  Lines      234362   234464   +102     
  Branches    43908    43909     +1     
========================================
+ Hits       211708   211810   +102     
- Misses      14376    14378     +2     
+ Partials     8278     8276     -2     
Files with missing lines Coverage Δ
src/env-inl.h 95.01% <100.00%> (+0.02%) ⬆️
src/env.cc 85.35% <ø> (+0.18%) ⬆️
src/env.h 98.21% <ø> (ø)
src/node_worker.cc 82.17% <100.00%> (+0.05%) ⬆️

... and 31 files with indirect coverage changes

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@addaleax addaleax added the worker Issues and PRs related to Worker support. label May 26, 2026
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This seems like a valid bug, but it doesn't seem like an issue in the workers implementation, and rather one in node::ObjectWrap; the class should add an explicit cleanup hook via AddEnvironmentCleanupHook() along its weak callback.

node::ObjectWrap in general has been unmaintained and really should have been deprecated a long time ago, but yeah, that's the place to fix this.

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@addaleax But this problem doesn't happen in the main thread. I had first thought about solving it in ObjectWrap as well, but that will not fix the case where addons use WeakCallback directly, and potentially other situations where a callback lingers. Also, as you mentioned, the ObjectWrap code has not been modified for many years and I would be hesitant to make any change there lest it break some other thing. It is exceptionally difficult to debug this type of bug because the code is gone so it doesn't appear in the stack trace. Per the comment that's there in the code, this was disabled for the main thread presumably because of certain issues, and the same ones will ostensibly happen if an add-on is only loaded in the worker thread, so IMO it would be good to align the main and worker thread behaviors. It also makes sense from a pure conceptual perspective that unloading should happen after all code has stopped running, and I'm not sure if there's some benefit for doing it earlier.

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and potentially other situations where a callback lingers

That's part of the problem – this isn't specific to WeakCallbacks per se, and you can run into it with any addon that manually schedules callbacks.

Per the comment that's there in the code, this was disabled for the main thread presumably because of certain issues, and the same ones will ostensibly happen if an add-on is only loaded in the worker thread, so IMO it would be good to align the main and worker thread behaviors.

It's disabled in the main thread because legacy addons that are not aware of Environment cleanup hooks are expected to keep working as they are, that's all. This is also why we call out in our docs that addons need to explicitly opt into supporting worker threads: https://nodejs.org/api/addons.html#worker-support

Also, as you mentioned, the ObjectWrap code has not been modified for many years and I would be hesitant to make any change there lest it break some other thing.

That's not a good reason to keep it buggy tbh.

It also makes sense from a pure conceptual perspective that unloading should happen after all code has stopped running, and I'm not sure if there's some benefit for doing it earlier.

At the very least, there needs to be something that ensures that embedder-created Environment* instances still have their addons closed, which this PR currently breaks. But really, the Environment instance is conceptually what owns the addons, and if one has objects or callbacks that outlive the Enviroment, that's a bug (again, AddEnvironmentCleanupHook() is there for exactly this).

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Segmentation fault on worker exit

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