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Text.cpp
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109 lines (101 loc) · 2.65 KB
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/* invaderR, space invaders clone
* Copyright (C) 2006 Richard Adem [email protected]
*
* invaderR is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* invaderR is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include ".\text.h"
CText::CText(void)
{
x = 115;
y = 60;
}
CText::~CText(void)
{
}
CText* CText::getInstance()
{
static CText instance;
return &instance;
}
// Set the image to nothing
void CText::displayNothing()
{
for(int i = 0; i < 15; i++)
{
img[i] = false;
}
}
// Set the image to :)
void CText::displayWin()
{
for(int i = 0; i < 15; i++)
{
img[i] = false;
}
img[1] = true;
img[5] = true;
img[8] = true;
img[10] = true;
}
// Set the image to :(
void CText::displayLoose()
{
for(int i = 0; i < 15; i++)
{
img[i] = false;
}
img[0] = true;
img[6] = true;
img[8] = true;
img[11] = true;
}
// Draw the image.
void CText::draw()
{
glColor3f(1.0, 1.0, 1.0);
for(int i = 0; i < 15; i++)
{
if(img[i] == true)
{
glBegin(GL_POLYGON);
glVertex2i(x+((i/5)*TPS), (y)+((i%5)*TPS));
glVertex2i(x+((i/5)*TPS)+TPS, (y)+((i%5)*TPS));
glVertex2i(x+((i/5)*TPS)+TPS, (y)+((i%5)*TPS)+TPS);
glVertex2i(x+((i/5)*TPS), (y)+((i%5)*TPS)+TPS);
glVertex2i(x+((i/5)*TPS), (y)+((i%5)*TPS));
glEnd();
if(i < 5)
{
glBegin(GL_POLYGON);
glVertex2i(x+((i/5)*TPS)+(4*TPS), (y)+((i%5)*TPS));
glVertex2i(x+((i/5)*TPS)+TPS+(4*TPS), (y)+((i%5)*TPS));
glVertex2i(x+((i/5)*TPS)+TPS+(4*TPS), (y)+((i%5)*TPS)+TPS);
glVertex2i(x+((i/5)*TPS)+(4*TPS), (y)+((i%5)*TPS)+TPS);
glVertex2i(x+((i/5)*TPS)+(4*TPS), (y)+((i%5)*TPS));
glEnd();
}
if(i >= 5 && i < 10)
{
glBegin(GL_POLYGON);
glVertex2i(x+((i/5)*TPS)+(2*TPS), (y)+((i%5)*TPS));
glVertex2i(x+((i/5)*TPS)+TPS+(2*TPS), (y)+((i%5)*TPS));
glVertex2i(x+((i/5)*TPS)+TPS+(2*TPS), (y)+((i%5)*TPS)+TPS);
glVertex2i(x+((i/5)*TPS)+(2*TPS), (y)+((i%5)*TPS)+TPS);
glVertex2i(x+((i/5)*TPS)+(2*TPS), (y)+((i%5)*TPS));
glEnd();
}//*/
}
}
}